This tutorial will give you an overview of the process of making low poly hairs for games. I will walk you through the first steps of setting up Fibermesh in Zbrush, from converting it in low-poly geometry in 3dsmax to painting flow maps the most time efficient way in Photoshop.
This tutorial shows you the general pipeline from finish to end – the big picture. It doesn’t explain every single button and process in detail so having some basic knowledge of Zbrush, 3dsmax and Photoshop would be good.
* Fibermesh settings and working with Groom brushes.
* Export from Zbrush to 3dsmax.
* Turning splines in geometry with variable width via script.
* Retopology tools in 3dsmax.
* Painting flow map in Photoshop for anisotropic highlights.
* Video tutorial (Bulgarian voiceover with English captions)(33min, 1920x1080px).
* Subscription for future updates of the lesson.
* English captions.
* E-mail help.
Ask me a question- > email@example.com or follow me onfacebook.
2D/3D character designer and sculptor.
Martin is artist specializing in character and creature creations. Started his career working for advertising studios, than made the transition into the game industry where he worked as a 3d character artists and later as a technical art director. His most recent endeavors are on a freelance basis, working on various projects ranging from TV series, illustration, toy design (Blizzard, Hasbro), concept art (VR projects) and game art( “Firefall”, “Wildstar”). Martin is founder of Cgzen and devotes lots of energy to teaching. personal portfolio