For long time Zbrush was used primary for organic sculpting, but (as you already know) this changed with recent versions and modeling hard surfaces in Zbrush is not a “mission impossible” any more, on the contrary it is a breeze. This is a tutorial for Zbrush prior Zmodeler, but you will see that “sculpting” hard surfaces is easy and you won’t require sub-D modeling skills. We are going to learn about few interesting tools and techniques, that are useful for hard surface modeling inside Zbrush. We will create a simple model/basemesh using the shown techniques.Then we will cover the design process used for the creation of the final sci-fi gun model. Using custom alpha stencils, happy accidents, multiplying design variations using 3d layers are only part of the covered topics.
* Quick translation of the silhouette using shadowbox;
* Mastering the Slice Brush and PolishByGroups feature;
* Deforming/shaping surfaces using the Transpose Line;
* 3D layers for generating variations;
* Generate interesting alphas from existing photos using PS filter called “Caleidoscope”;
* Designing by happy accidents;
* Using Morph Targets and the Morph Brush;
Ask me a question- > firstname.lastname@example.org or follow me on facebook.
2D/3D character designer and sculptor.
Martin is artist specializing in character and creature creations. Started his career working for advertising studios, than made the transition into the game industry where he worked as a 3d character artists and later as a technical art director. His most recent endeavors are on a freelance basis, working on various projects ranging from TV series, illustration, toy design (Blizzard, Hasbro), concept art (VR projects) and game art( “Firefall”, “Wildstar”). Martin is founder of Cgzen and devotes lots of energy to teaching.