The ability to experiment, to evaluate the result and to build based on what we have created is an exceptional skill for any creative designer.
In this tutorial you are going to learn how to create a 3D prototype of a stylized character in Zbrush and then how to create several variations with which you can improve it and give it an even more unique look.
*Creating a quick and efficient 3D prototype in Zbrush.
*Interpreting 2d design as 3d.
*Achieving balance, good rhythm and conveying weight.
*How to stylize using caricature and abstraction.
*Foundation design theory and tools like “signal vs noise”.
*Creating variations in Photoshop by overpainting.
Basic knowledge of Zbrush is recommended.
You will receive:
* “Zbrush made creation” video with comments ( 22min, 1920×1080 )
* “Overpainting and variants” video with comments (18min, 1920×1080 )
* Subscription for future updates to the lesson.
Ask me a question – > firstname.lastname@example.org or follow me on facebook.
2D/3D character designer and sculptor.
Martin is artist specializing in character and creature creations. Started his career working for advertising studios, than made the transition into the game industry where he worked as a 3d character artists and later as a technical art director. His most recent endeavors are on a freelance basis, working on various projects ranging from TV series, illustration, toy design (Blizzard, Hasbro), concept art (VR projects) and game art( “Firefall”, “Wildstar”). Martin is founder of Cgzen and devotes lots of energy to teaching.